The Three Pillars of Game Craft: Gameplay, Art, and Narrative

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How great games balance heart, vision, and story

A single well-timed jump, a skyline that lingers in memory, a story that keeps you awake long past midnight. These are the moments that make games unforgettable. Behind them lie three elements that every great game depends on: gameplay, art direction and narrative. When these elements work in harmony, code and polygons become living worlds. For anyone hoping to create games, understanding this balance is essential.

Gameplay: The Heartbeat of Play

Gameplay is the pulse of a game. It is the rules, the actions players can take and the feedback that keeps them engaged. A game may look spectacular or tell an incredible story, but if playing it feels awkward or unfair, players quickly lose interest.

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How was Super Mario Bros (1985) created? Source:  

Classic titles prove how much the core loop matters. Super Mario Bros. (1985) became iconic because of its tight controls and clever level design that teaches players through experience. Every jump, enemy placement, and power-up appear at the right time so players feel challenged but never punished.

A modern example is The Legend of Zelda: Tears of the Kingdom (2023). Instead of dictating a single solution, it gives players creative tools such as fusing objects and building contraptions, then lets them tackle problems in their own way. This freedom transforms puzzles into playful experiments and rewards curiosity and imagination.

Good gameplay also respects a player鈥檚 time. Clear onboarding, a smooth difficulty curve and responsive controls keep players in a state of flow where challenge and skill meet. When the heartbeat is strong, everything else can flourish.

Art Direction: Painting the Player鈥檚 World

If gameplay is the heartbeat, art direction is the soul that shapes the world around it. It goes beyond surface beauty to guide the eye, set the mood and communicate meaning before a single line of dialogue appears. It also helps players understand the world instinctively by highlighting interactive elements and leading them toward points of interest.

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No Straight Roads infuses rhythm-based gameplay with dynamic action
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In No Straight Roads (2020), the neon glow and bold shapes of Vinyl City express the clash between rock and electronic dance music that drives the story. Players feel the conflict through colour and rhythm, not just cut-scenes.

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Resident Evil Village, a perfect cocktail of horror and action
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Resident Evil Village (2021) shows how lighting, texture and architectural detail can build tension and steer players through shadowed corridors. The environment itself becomes a guide, shaping both mood and gameplay.

Behind every successful visual style is collaboration. Artists work closely with designers and programmers so that style enhances gameplay, keeps the world readable during action and performs smoothly. When function and aesthetics align, a game鈥檚 world feels alive and unforgettable.

Narrative: Giving Purpose to the Journey

Narrative gives players a reason to care about what they do. It includes the story, the dialogue, the lore and the way choices ripple through the world. At its best, narrative is not just a layer added on top of gameplay but the context that makes each step meaningful.

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Baldur鈥檚 Gate 3, a masterclass in game writing
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Baldur鈥檚 Gate 3 (2023) shows how a story can transform the experience of play. Its branching choices let players forge alliances, set rivalries and shape the fate of entire regions. The world reacts to their decisions, so each quest feels personal and carries weight.

Good narrative design also understands pacing. Quiet character moments can make later conflicts more intense. Environmental storytelling, such as a revealing detail in the scenery or a note left behind by another character, deepens the world without a single cut-scene. When story and space work hand in hand, routine tasks become personal quests.

Harmony of the Three Pillars

The games that stay with us are usually those where gameplay, art direction and narrative feel inseparable. Tears of the Kingdom succeeds because its mechanics, sweeping landscape and mythic lore all reinforce one another. When one element falters, the experience suffers. A beautiful world with clumsy controls frustrates. Flawless mechanics in a dull setting feel lifeless.

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The creator of Super Mario, Shigeru Miyamoto talks Game Design (1998)
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Shigeru Miyamoto once said, 鈥淔or me, it鈥檚 simply whether it feels right, whether it makes you happy, when you pick up the controller and play it.鈥 That feeling of rightness comes from the harmony among the three pillars, an invisible balance that players sense even if they cannot name it.

Every great game begins as a spark of imagination, but it takes the balance of these three elements to turn that spark into a world worth exploring. For future creators, the challenge is not to let one aspect overshadow the others but to allow gameplay, art and narrative to guide and elevate each other. When they do, they create journeys that feel alive, worlds that linger in memory and stories that players carry with them long after the credits roll.

Muhamad Ayman Jamaludin
School of Architecture and Design
Email: @email